<추가사항>
-정답을 맞출 떄마다 점수 10점 씩 증가
-만점 받을 시 포인트를 1씩 증가해서 서버 데이터로 보내 저장
-서버에 저장된 각 게임 포인트 데이터를 가져와 페이지에 표시
-백엔드-
model - <scoreModel.js>
const mongoose = require("mongoose");
const Schema = mongoose.Schema;
const ScoreSchema = new Schema({
imageScore: {
type: Number, // 숫자 타입으로 변경
default: 0, // 초기값 설정 (옵션)
},
combineScore: {
type: Number, // 숫자 타입으로 변경
default: 0, // 초기값 설정 (옵션)
},
});
module.exports = mongoose.model("Score", ScoreSchema);
controller - <scoreController.js>
const asynchHandler = require("express-async-handler");
const Score = require("../model/scoreModel");
const getScore = asynchHandler(async (req, res) => {
const score = await Score.find();
res.status(200).send(score);
});
const addImageScore = asynchHandler(async (req, res) => {
const { imageScore } = req.body;
const score = await Score.findOne();
if (!score) { //document가 없을 경우
score = await Score.create({ imageScore }); //document 생성
} else { //document가 있을 경우
score.imageScore += parseInt(imageScore); //포인트 1 증가
await score.save(); //변경된 내용 저장
}
});
const addCombineScore = asynchHandler(async (req, res) => {
const { combineScore } = req.body;
const score = await Score.findOne();
if (!score) { //document가 없을 경우
score = await Score.create({ combineScore }); //document 생성
} else { //document가 있을 경우
score.combineScore += parseInt(combineScore); //포인트 1 증가
await score.save(); //변경된 내용 저장
}
});
module.exports = { getScore, addImageScore, addCombineScore };
route - <scoreRoute.js>
const express = require("express");
const router = express.Router();
const {
getScore,
addImageScore,
addCombineScore,
} = require("../controller/scoreController");
router.route("/score").get(getScore);
router.route("/imageScore").post(addImageScore);
router.route("/combineScore").post(addCombineScore);
module.exports = router;
<app.js>
const express = require("express");
const cors = require("cors");
const dbConnect = require("./config/dbConnect");
const app = express();
dbConnect();
app.use(cors());
app.use(express.json());
app.use(express.urlencoded({ extended: true }));
app.use("/file", express.static("file"));
app.use("/", require("./route/userRoute"));
app.use("/", require("./route/postRoute"));
app.use("/", require("./route/gameRoute"));
app.use("/", require("./route/scoreRoute")); //포인트 라우터 추가
app.listen(5000, () => {
console.log("5000 포트에서 서버 실행 중");
});
-프론트엔드-
page - Game - <ImageGame.js>
import axios from "axios";
import React, { useEffect, useState } from "react";
import "../../css/game.css";
import Canvas from "../../component/Canvas";
import Typing from "../../component/Typing";
function ImageGame() {
const winNum = 1; //서버에 보낼 포인트 증가 데이터
const [imageData, setImagaData] = useState([]);
const [quiz, setQuiz] = useState("");
const [count, setCount] = useState(1);
const [score, setScore] = useState(0); //점수
const [gameOver, setGameOver] = useState(false);
const [checkQuiz, setCheckQuiz] = useState(false);
const [moreChance, setMoreChance] = useState(0);
const [answerObj, setAnswerObj] = useState(false);
const [answerObjName, setAnswerObjName] = useState("타이핑");
const [answerObjButton, setAnswerObjButton] = useState(false);
const resetButton = () => {
window.location.reload();
};
const changeAnswerObj = () => {
setAnswerObj((answerObj) => !answerObj);
if (answerObjName === "타이핑") {
setAnswerObjName("캔버스");
} else {
setAnswerObjName("타이핑");
}
};
const checkAnswer = async (text) => {
if (text === quiz) {
alert("정답입니다.");
setCheckQuiz(true);
setAnswerObjButton(true);
setScore((score) => score + 10); //정답을 맞출 때마 점수 10 증가
} else {
if (moreChance === 0) {
alert("오답입니다. 한 번 더 시도해보세요.");
setMoreChance((moreChance) => moreChance + 1);
} else if (moreChance === 1) {
alert("오답입니다. 다음 라운드로 넘어갑니다.");
setMoreChance(0);
setCheckQuiz(true);
setAnswerObjButton(true);
}
}
};
const fetchData = () => {
axios.get("http://localhost:5000/game").then((res) => {
if (res.data.game && res.data.game.length > 0) {
setImagaData(res.data.game[0].image);
setQuiz(res.data.game[0].title);
setCount(res.data.count);
if (count >= 5) {
setGameOver(true);
alert(res.data.message);
}
} else {
setGameOver(true);
alert(res.data.message);
}
});
};
useEffect(() => {
fetchData();
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
useEffect(() => { //만점을 받을 시 서버로 증가할 포인트 데이터 보내기
if (score >= 50) {
axios.post("http://localhost:5000/imageScore", { imageScore: winNum });
}
}, [score]);
return (
<div className="imageGameContainer">
<div className="imageDiv">
{gameOver ? (
<div>
<h1>Game Over, 점수: {score} / 50</h1>
<button onClick={resetButton}>다시하기</button>
<button >홈으로</button>
</div>
) : (
<div>
<div className="roundDiv">
<h2>Round: {count} / 5</h2>
<button onClick={changeAnswerObj} disabled={answerObjButton}>
{answerObjName}
</button>
</div>
<img alt="이미지" src={`http://localhost:5000/file/${imageData}`} />
</div>
)}
</div>
{!gameOver && (
<div>
{answerObj ? (
<div>
<Typing
checkAnswer={checkAnswer}
fetchData={fetchData}
quiz={quiz}
checkQuiz={checkQuiz}
setCheckQuiz={setCheckQuiz}
setAnswerObjButton={setAnswerObjButton}
/>
</div>
) : (
<div>
<Canvas
checkAnswer={checkAnswer}
fetchData={fetchData}
quiz={quiz}
checkQuiz={checkQuiz}
setCheckQuiz={setCheckQuiz}
setAnswerObjButton={setAnswerObjButton}
/>
</div>
)}
</div>
)}
</div>
);
}
export default ImageGame;
page - Game - <CombineGame.js>
import axios from "axios";
import React, { useEffect, useState } from "react";
import "../../css/game.css";
import Canvas from "../../component/Canvas";
import Typing from "../../component/Typing";
function CombineGame() {
const CHO = ['ㄱ', 'ㄲ', 'ㄴ', 'ㄷ', 'ㄸ', 'ㄹ', 'ㅁ',
'ㅂ', 'ㅃ', 'ㅅ', 'ㅆ', 'ㅇ', 'ㅈ', 'ㅉ',
'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ'];
const JUNG = ['ㅏ', 'ㅐ', 'ㅑ', 'ㅒ', 'ㅓ', 'ㅔ', 'ㅕ',
'ㅖ', 'ㅗ', 'ㅘ', 'ㅙ', 'ㅚ', 'ㅛ', 'ㅜ',
'ㅝ', 'ㅞ', 'ㅟ', 'ㅠ', 'ㅡ', 'ㅢ', 'ㅣ'];
const JONG = ['', 'ㄱ', 'ㄲ', 'ㄳ', 'ㄴ', 'ㄵ', 'ㄶ',
'ㄷ', 'ㄹ', 'ㄺ', 'ㄻ', 'ㄼ', 'ㄽ', 'ㄾ',
'ㄿ', 'ㅀ', 'ㅁ', 'ㅂ', 'ㅄ', 'ㅅ', 'ㅆ',
'ㅇ', 'ㅈ', 'ㅊ', 'ㅋ', 'ㅌ', 'ㅍ', 'ㅎ'];
const winNum = 1; //서버에 보낼 포인트 증가 데이터
const [quiz, setQuiz] = useState("");
const [count, setCount] = useState(1);
const [score, setScore] = useState(0); //점수
const [gameOver, setGameOver] = useState(false);
const [checkQuiz, setCheckQuiz] = useState(false);
const [moreChance, setMoreChance] = useState(0);
const [answerObj, setAnswerObj] = useState(false);
const [answerObjName, setAnswerObjName] = useState("타이핑");
const [answerObjButton, setAnswerObjButton] = useState(false);
const [charArray, setCharArray] = useState([]);
const separateText = () => {
const result = [];
for (let char of quiz) {
const unicode = char.charCodeAt(0) - 44032;
console.log(unicode);
const choIndex = parseInt(unicode / 588);
const jungIndex = parseInt((unicode - choIndex * 588) / 28);
const jongIndex = parseInt(unicode % 28);
const choChar = CHO[choIndex];
const jungChar = JUNG[jungIndex];
const jongChar = JONG[jongIndex];
result.push(choChar, jungChar, jongChar);
}
return result;
};
const resetButton = () => {
window.location.reload();
};
const changeAnswerObj = () => {
setAnswerObj((answerObj) => !answerObj);
if (answerObjName === "타이핑") {
setAnswerObjName("캔버스");
} else {
setAnswerObjName("타이핑");
}
};
const checkAnswer = (text) => {
if (text === quiz) {
alert("정답입니다.");
setCheckQuiz(true);
setAnswerObjButton(true);
setScore((score) => score + 10); //맞출 때마다 점수 10 증가
} else {
if (moreChance === 0) {
alert("오답입니다. 한 번 더 시도해보세요.");
setMoreChance((moreChance) => moreChance + 1);
} else if (moreChance === 1) {
alert("오답입니다. 다음 라운드로 넘어갑니다.");
setMoreChance(0);
setCheckQuiz(true);
setAnswerObjButton(true);
}
}
};
const fetchData = () => {
axios.get("http://localhost:5000/game").then((res) => {
if (res.data.game && res.data.game.length > 0) {
setQuiz(res.data.game[0].title);
setCount(res.data.count);
if (count >= 5) {
setGameOver(true);
alert(res.data.message);
}
} else {
setGameOver(true);
alert(res.data.message);
}
});
};
useEffect(() => {
fetchData();
//eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
useEffect(() => {
setCharArray(separateText().sort(() => Math.random() - 0.5));
//eslint-disable-next-line react-hooks/exhaustive-deps
}, [quiz]);
useEffect(() => {
if (score >= 50) { //만점을 받을 시 서버로 증가할 포인트 데이터 보내기
axios.post("http://localhost:5000/combineScore", {
combineScore: winNum,
});
}
}, [score]);
return (
<div className="combineGameContainer">
<div className="combineDiv">
{gameOver ? (
<div>
<h1>Game Over, 점수: {score} / 50</h1>
<button onClick={resetButton}>다시하기</button>
</div>
) : (
<div>
<div className="roundDiv">
<h2>Round: {count} / 5</h2>
<button onClick={changeAnswerObj} disabled={answerObjButton}>
{answerObjName}
</button>
</div>
<div className="textQuizDiv">
{charArray.map((char, index) => (
<span key={index}>{char}</span>
))}
</div>
</div>
)}
</div>
{!gameOver && (
<div>
{answerObj ? (
<div>
<Typing
checkAnswer={checkAnswer}
fetchData={fetchData}
quiz={quiz}
checkQuiz={checkQuiz}
setCheckQuiz={setCheckQuiz}
setAnswerObjButton={setAnswerObjButton}
/>
</div>
) : (
<div>
<Canvas
checkAnswer={checkAnswer}
fetchData={fetchData}
quiz={quiz}
checkQuiz={checkQuiz}
setCheckQuiz={setCheckQuiz}
setAnswerObjButton={setAnswerObjButton}
/>
</div>
)}
</div>
)}
</div>
);
}
export default CombineGame;
page - <Home.js>
import React, { useEffect, useState } from "react";
import { useNavigate } from "react-router-dom";
import axios from "axios";
function Home() {
const navgate = useNavigate();
const [scoreData, setScoreData] = useState([]);
const resetImage = () => {
axios.post("http://localhost:5000/game/reset");
navgate("/imageGame");
};
const resetText = () => {
axios.post("http://localhost:5000/game/reset");
navgate("/combineGame");
};
useEffect(() => { //포인트 데이터 가져오기
axios
.get("http://localhost:5000/score")
.then((res) => setScoreData(res.data[0]));
}, []);
return (
<div>
<div>
<button onClick={() => navgate("/login")}>로그인</button>
<button onClick={() => navgate("/register")}>회원가입</button>
<button onClick={() => navgate("/post")}>커뮤니티</button>
<button onClick={resetImage}>이미지 게임</button>
<button onClick={resetText}>낱말 조합</button>
</div>
<div>
<h1>이미지 게임 점수 : {scoreData.imageScore}</h1>
<h1>조합 게임 점수 : {scoreData.combineScore}</h1>
</div>
</div>
);
}
export default Home;
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